Hand Magic / Slight of Hand

Magic tricks were used by the ninja for several reasons. It was used as a method to busker and earn money when on the road for a mission, and it was used to captivate someone for intelligence gathering or some other objective by earning their trust and interest. Sometimes, it was used even for misdirection (ie. they look at your right hand while your left hand picks their pocket or does something you don't want them to see.

1. 3 dice trick - Starting with 3 dice, place all 3 together from end to end, with the 2 outers the same number so people can confirm you did it. Squeeze all dice hard and very quickly separate your fingers so only the middle die falls into a glass. Make them try it first. One 2 fingers, no touching the dice on anything else.

2. Dice pole position trick - 2 people, each person has 1 die. Each person takes turns selecting a number on the die and setting it down. It doesn’t matter who goes first. You keep adding the die number to the total score and the winner is the person who reaches 50. In order to win every time, you must keep some basic rules in your mind secretly. There are certain numbers you must hit along the way to 50. These numbers are 1, 8, 15, 22, 29, 36, 43, and 50. But it’s easier to always match your opponent in such as way that the 2 dice equal 7. If you go first, you place a 1 to hit that first special number. If the opponent goes first (and it might help to let them decide who goes first so it seems less rigged), whatever he places down, match his to equal 8. If he places a 1, though, put down something else to assist you hitting the 8 the next round. If you miss it, you just adjust in the next round to hit multiples of 7 following that first 8.

3. Tic tac to coin trick - Make a tic tac to grid with straws, popsicle sticks, or stir sticks, anything, then give the opponent 6 coins, or dice, and have them arrange them within the grid so that there is never 3 in a row, or a win in tic tac to. The answer is 3 around 1 corner, and 3 around the opposite corner.

4. 3 move square trick - Make a tic tac to grid with straws, popsicle sticks, or stir sticks, anything, then have the opponents try to make 3 equal squares by moving the sticks around and having no left over pieces. Then have them do it in increasing less moves. The lowest possible moves is 3. To do this, move the 2 center left most horizontal sticks to the very top and bottom to complete 2 boxes. Then move the center left most vertical stick all the way to the right.

5. 4 phases of picking up a date - How to approach someone in a bar setting or for work. This is social engineering. Phase 1. Genuine connection and build rapport. Phase 2. Breaking rapport by using a magic trick to introduce unusual interest. Phase 3: Qualification. Ask deeper questions and offer your own deeper answers to those questions, like what are your dreams and ambitions to see if there is any common ground, otherwise, you probably will not get along and it won’t work out (in a dating situation). Phase 4: Escalation. Now you set up a real date to eat, see a movie, or do something together that matches your likes.

6. Method of detecting confidence levels - Ask people to guess the pattern by listing something like places, or objects in the room. If they ask in an upward ending intonation, the answer is no. If they ask in a downward intonation, the answer is yes. That is the pattern they are trying to guess. It also tells us something psychological about the person. Asking in an upward intonation denotes lack of confidence, while a downward intonation confirms confidence in themselves. If they corner you in a catch 22 with a question like “It’s this.” with a downward intonation, according to the rules, you are supposed to say yes, but it is not correct, so you need to divert to an alternate by saying something like, “That’s a good point. Pause on that for a second.” then continue asking a 2nd person or something else.

7. Draw on paper 2150 = 101010 and tell the person to make the statement true by adding only 1 straight line. But it cannot be …. The answer is based on a 24 hour clock and is 2150 = 10TO10.

8. Impossible drawing - Have the person draw an image of a vertical line with a large circle on the line and a small circle also on the line but inside the larger circle, without lifting the pen or crossing any lines whatsoever. They cannot retrace lines either. The answer is starting at the top, come down, stop. Go right to start the large circle, stop at the bottom. Go up slightly to the starting point of the bottom of the small circle, stop. Go right and up to the top of the small circle and stop. Go straight down to the bottom of the small circle, stop. Go left to the top of the small circle, stop. Go up to the beginning of the large circle, stop. Go left to the bottom of the large circle, stop. Go straight down, end.

9. Mutus spell - Have 2 people shuffle a deck of cards. Have them make 10 pairs of cards face down on the table. Look away while they select 1 pair and split it between them and remember their cards. Tell them to put them back in the same spot so you cannot tell they have been moved. Pick up all pairs, even having them dictate which order. It’s very important each pair stay together in your hand. Now you place each card face up on the table in what appears to be a random order, but you must actually use a special phrase for placement, putting each card of a pair on each letter of the phrase (as if it was written on the table), which only appears twice in the entire grid. That phrase is “mutus nomen detid cocis”, 1 word on each row from top to bottom. Have them tell you which row their card lies. Discard the other 2 rows. Before picking up the
remaining rows, remember which 2 letters appear in these 2 rows as these are their chosen cards. Gather 1 row at a time and give them to the person that chose that row. Have 1 of them lay out all 5 cards. Pretend to read their body as you select their correct card. Repeat for the 2nd person. If they appear in a single row, discard the other row, then pretend to read their body language and lay out the 2 cards face down. Have them name their cards, then have them flip them over together.

10. How to tell someone’s fortune - You can use tarot cards or playing cards. It doesn’t much matter. The whole process is fake. Dazzle up the room to make it look mysterious (candles, incense, tapestries, bells, beads, etc). Play on their superstition so they think you are speaking directly to them. You could even charge a very small fee to help eliminate people who are skeptics and unwilling to pay for such “foolishness”. Take out in advance the cards you will present to them and keep them hidden. Have them shuffle the deck. Next, tell them to close their eyes, breathe deeply and meditate for a few seconds. While they do this, you put your prearranged cards on top of the deck they shuffled. Tell them to open their eyes. Draw the top card off the deck. It’s the Ace of Cubs. Tell them what is and what it means. Cut out horoscopes ahead of time from the newspaper and paste them on the cards so you read them, or, say general statements that people want to be true, so say, “You’re a happy person, and that reflects in your life and relationships. You have a need for others to like you.And you will go out of your way to help other people.” Draw a 2nd card. It’s the moon. “You have an outward confidence about yourself. But inwardly, you are also sensitive. You don’t let too many people see that side of you. Only those close to you, like a family member. There have been changes. Money could have been a part of that. Your hard work and efforts will bear fruit next year.” Draw another card. “You have some trust issues with people you thought you could trust, like bad relationships, but ultimately, you couldn’t. You trusted a [boyfriend/girlfriend/wife/husband] who affected you very negatively. You have to let go. You need to release the negativity and become positive. If you do, you’ll experience life in a happier, healthier, more enlightened way. If you don’t, you will be alone.” as you place down the next card of an individual, dark figure. Thank them, blow out the candle.

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